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Koa707

9
Posts
5
Following
A member registered Dec 10, 2021

Recent community posts

Just got my copy. Can't wait to try and thanks again!

Thanks for the fast reply.

I'll keep my eyes out for the MV release whenever you have the time.

I think this plugin would have some very exciting applications with others. I'm particularly interested in seeing how it would interact with MythAetlier's Card Combat plugin to change the scope/effect of cards.

This is a REALLY cool plugin and system that can bring a ton of variety to a game.

Just curious- any chance it would also be available for MV at any point? I'd love to try it but my project is MV-based. 

Thanks for sharing and great work!

Happy to report that since the 1.2 patch, the plugin is cooperating great with Yanfly Message Core and I have made a lot of progress with the Battle System.

The only plugin conflict I experience now is with Irina's "Automatic Message Colors Plugin for RPG Maker MV." I've included below screenshots of the error and bug reports. 

I definitely do NOT expect this plugin to be compatible with every plugin out there and  I am just as happy to disable/remove Irina's plugin in order to keep the CGC plugin. I am only writing to bring it to your attention because of the nearly 50+ plugins it does currently work with, this is the only one since the 1.2 patch that it seems to have a conflict with.

As always, thanks for the great work on this plugin. I have had A LOT of fun building my game's combat system around it these past few days!


Automatic Message - Developer Report

Automatic Message - Developer Report
Automatic Message - Bug Report
Automatic Message - Bug Report
(1 edit)

Thanks for the patch. Unfortunately, I'm away for a period so I did not have a chance to test. I'll be sure to post the results once I am back

I really appreciate your responsiveness as a developer. Easily the best $15 I've spent on Itch to-date. If you have a Patreon or anything that I can support your team on, please let me know!

Evening Isiah,

I just tested several of the other Text Codes from Yanfly's Message Core and your suspicions were correct!

I just tested several of the other Text Codes- \N[n], \Gm \C[n], \} , and  \{,  - all of which worked correctly, with the noted exception of \I as you theorized. 

Let me know if I can be of any other assistance and thanks again for such a speedy reply.

-Koa

Hello again MythAtelier Team,

Congratulations on the 1.2 release! Happy to say I downloaded to ASAP as soon as I saw it released today. The new features seem great by the way and I can't wait to get them into my current game. 

I *THINK* I may have found part of the issue after more testing with your demo and my own game. As far as I can tell (and I preface this by saying upfront I know next to nothing about Javascript, coding, etc) - the Text Codes commonly used via 'YEP Message Core' are what is causing the errors found above and persisting into the 1.2 release.

I've included some screenshots but here is what I was able to find using the 1.2 Demo Project that I loaded with YEP_Core, YEP Message Core, and YEP_Skill Core plugins. In 'Test 1' I included the YEP Text Code of \I[170] to show the 170th icon in my icon set in the skill description text. When launching the game and initiating the battle, I encountered the below error. 

In 'Test 2' where I kept all the same YEP plugins but REMOVED the Text Code from the skill description text. When launching the game and initiating the battle, the game worked normally without any issues whatsoever. This would suggest that the Text Codes from YEP Message Core (\V[n], \N[n], \P[n], \G, \I[n], etc) are what is causing the errors. 

Again, I am really appreciative for the work that went into the latest release for 1.2 and your Trello Board has me very excited for the future of this plugin. I hope this feedback is of some use, as I am sure there will be many people like myself who would love this to play nice with the usual Yanfly plugin collection that the majority of RPGMaker users tend to use. 


Demo Project Bug Report w/ Text Codes on Skill

Demo Project Bug Report w/ Text Codes on Skill

YEP Text Code on Skill

YEP Text Code on Skill
Crash Report w/ Text Codes in Skill
Crash Report w/ Text Codes in Skill

Thanks for the fast reply!

Unfortunately, turning off YEP_X_ExtMesPack1 (and YEP_X_CoreUpdatesOpt) did not seem to fix the issue. Attached are the screenshots again with both of these plugins turned off and the resulting crash errors in case they are any use to you in troubleshooting. 

Again, appreciate your responsiveness, and more than happy to wait until you've had sufficient time to investigate further. Keep up the great work!



Hello,

I have been trying to get the plugin incorporated into my game for some time and after carefully reviewing the included Help Document (very appreciative of the inclusion with the download, by the way!), I am still struggling to have the plugin work without encountering errors.

Attached/below are the errors I am experiencing running MV 1.6.2. The only way I seem to be able to run the plugin is with no other plugins installed. From what I can decipher, it seems to be conflicting with Yanfly's Core Engine and Message Core plugins.  Any assistance with fixing the issue would be highly appreciated, as I am a HUGE fan of the potential this plugin provides for game mechanics. 

Thank you for your time and providing this plugin to the RPGMaker Commnity.